I uploaded the latest version of Demon’s Hex to the website. You can play it over on the Demon’s Hex page.
This version incorporates the walls feature and the starting player dice/dial thingy. There is also the beginnings of a dial system showing the battles that take place when taking part in battles between equal powers.
That last feature, while functional, is not complete. I want to get to where it shows off each challenge in order rather than all at once. Not sure how to tackle that at the moment. So for now, it just points to the winner of the battle.
Finally, there is a very basic win/lose/draw state that lets you relish in your victory or wallow in your loss depending on how the tokens fall. From these screens you can start a new match or go back to the main menu.
There is also what is listed in the main menu as a “dice test”. This is just a series of buttons and a token that spins when clicked. I used it to test out the dial animation that I use in the game. Just something interesting I thought I would leave in for now.
I still have a ways to go, but at this point, I think working on the enemy AI is probably the best bet. The enemy is still pretty lousy. Sometimes it gets lucky and actually wins, but most often, it just plays stupidly.