So, we are still around. We may not have updated in a while, but that doesn’t mean we have stopped working.
After the failure of the Demon’s Hex Kickstarter, we took some time to do some soul searching. We decided that we were going to put an indefinite hold on Demon’s Hex and work on something else.
We are going to be working on something a little more action oriented for our next game. Willis and I both have a lot of fond memories of action adventure games from our youth. Some of our favorites are the Legend of Zelda, Alundra, Illusion of Gaia and Secret of Evermore.
So we are working on our own action adventure game. We don’t have anything to show just yet as we are currently in our design phase, but our hope is to have something to show by the end of January and a playable demo by March.
We also hope to make this game available on the Ouya, PC, Mac, Linux and other consoles as funding and fate permits. We want it to be fully playable with a variety of controllers on a variety of platforms. Of course, we will have keyboard controls for those playing on PCs if that is their choice.
We want you guys to keep watching this space. Over the course of the next few months, I am going to be posting updates on our progress. We want to build up interest in this project, something that we were not able to garner with Demon’s Hex.
Our main goal is to be able to have this game demoed at Super! BitCon at the end of March. We want to have people playing the game at that point. We feel that by then, we should have something that people will enjoy and can then start looking for funding.