While I am plugging away at Shattered Star: Prelude, Willis is busy with concept art and game art for Shattered Star itself. That game will have a total of 8 bosses and one final boss. It will also have some mini-bosses here and there as well.
Willis has sent me the first pieces of concept art for two of these bosses.
First up we have our space demon, Nova. She has control over the space around her, through which she can teleport and even manipulate gravity itself. If the player is not careful, she will end up crushing you or trapping you in difficult spaces.
Next up we have the light demon, Aurora. She has the power to manipulate light. She uses this power to create lasers and orbs of light to torment and blind her opponents. She may not look like much, considering she isn’t much taller than most monsters the player fights, but she is highly deadly.
Willis is busy creating more art for the other characters in the game. Keep an eye out here, on Twitter, on Facebook and on Google+ for more.
To get something out there, this game will be based on a hexagonal token battle system. So all these characters will be positioned on a token.
That aside, here are some characters that will be making an appearance in the game. Some are made by me, Zachary, and others by my brother Willis.
So first off, here are some of mine:
Now here are some of his:
This is just a small sampling of the characters we are doing. I am really impressed with Willis\\\’ ability to stick to the design and constraints I set for this game as well as his attention to detail. He is working at a much faster pace than I started out with. I look forward to seeing more of what he puts forward.
This game will have a over a hundred characters by the time it is ready for release and we will be adding more over the life of the game.
It has been a while since starting this website and it is now time for our first update on our game. I hope as time moves froward I will be able to share more often.
We are currently working on two games, yes two as in more than one and less than three. The idea is that one of our games is far more graphically advanced than the other. So while Willis works on the graphics for the more advanced one, I will be working on a smaller game where I can use my “art” ability to get some thing done. This way, I can create a code base I can work off of for our more advanced game and still get a full fledged game out the door.