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Divine Knight Gaming
Divine Knight Gaming Making Games For PC, Mac, Linux, and Mobile
Divine Knight Gaming
Divine Knight Gaming Making Games For PC, Mac, Linux, and Mobile
  • Support Our Work
  • Games
    • Manly Boy Collection
    • Glug Cave
    • Amazing Mazes
    • Alex’s Meadow RPG
    • Unfinished MayOneGAM
    • Easter Egg Toss
    • Board Game Quest
    • Graveyard Defense
    • Dragon Fire
    • Dragon Punch
    • Dragon Canyon
    • Hex Match
    • Demon’s Hex
  • Tutorials
    • Linux+Eclipse+AXDT+Flixel
    • Dialog Box and Buttons
    • Memory Match Tutorial
  • About Us
    • Contact Us
    • Willis Knight
    • E. Zachary Knight
Development

Play Testing: It Just Might Be Important

zacharyNov 26, 2012
Over the weekend, I released the oh-so-clever and distracting game Dragon Fire. The game probably took me a total of...
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DevelopmentProgramming

A Udactious Look At Python For Gaming

zacharyNov 23, 2012
In my efforts to get game programming further under way, I have been busy going back to school so to...
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Games

Experiment Number 2: A Single Screen Shooter

zacharyNov 23, 2012
Continuing with my experiments in Flixel and the Flixel Power Tools, I have put together Dragon Fire. It is simple...
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Games

Making Games While Experimenting With Flixel

zacharyNov 14, 2012
First of all, I am sorry for the lack of updates. I have been busy with a variety of things...
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Development

2012: The Year Of The Linux Game

zacharyJul 6, 2012
There are a lot of claims that a certain year is the year of something. The year of the PS3,...
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Development

Slow And Steady: Game Development Plodding Along

zacharyJul 2, 2012
Game development is plodding along. Certainly, not a fast as I would like it to be. I have been trying...
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Memories

Ah…Memories: A ‘Promotional’ Video For A College Project

zacharyMar 31, 2012
Back in college, our final project was a game. We had to do a lot of stuff along with just...
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Goals and Deadlines

Deadlines, Goals and Kicks In The Pants

zacharyFeb 14, 2012
Something missing from our game development project so far has been a strict deadline for completion. That is one of...
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Updates and Status

Well, I Feel Stupid

zacharyDec 21, 2011
So for the last few weeks/months, I had been struggling with something core to our game design. It hasn’t really...
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Updates and Status

Progress!

zacharyDec 6, 2011
So I have made some significant progress with the game. I had been working on a back end utility for...
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Divine Knight Gaming

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