Play Testing: It Just Might Be Important
Over the weekend, I released the oh-so-clever and distracting game Dragon Fire. The game probably took me a total of...
A Udactious Look At Python For Gaming
In my efforts to get game programming further under way, I have been busy going back to school so to...
Experiment Number 2: A Single Screen Shooter
Continuing with my experiments in Flixel and the Flixel Power Tools, I have put together Dragon Fire. It is simple...
Making Games While Experimenting With Flixel
First of all, I am sorry for the lack of updates. I have been busy with a variety of things...
2012: The Year Of The Linux Game
There are a lot of claims that a certain year is the year of something. The year of the PS3,...
Slow And Steady: Game Development Plodding Along
Game development is plodding along. Certainly, not a fast as I would like it to be. I have been trying...
Ah…Memories: A ‘Promotional’ Video For A College Project
Back in college, our final project was a game. We had to do a lot of stuff along with just...
Deadlines, Goals and Kicks In The Pants
Something missing from our game development project so far has been a strict deadline for completion. That is one of...
Well, I Feel Stupid
So for the last few weeks/months, I had been struggling with something core to our game design. It hasn’t really...
Progress!
So I have made some significant progress with the game. I had been working on a back end utility for...