As I write this, I can look at the blog feed of this site and see that the second article is the 2017 New Years post about what we had planned to do in this year. I am a bit ashamed in what didn’t happen this year and know that I could have done better.
There are lots of excuses I could lay out about why I didn’t make any progress on any of those goals, but that would be exactly what I shouldn’t be doing. Instead, I am looking at this past year and deciding to make a change in my life for the better.
Back in 2014, I attempted the One Game A Month challenge. It wasn’t bad. I successfully completed 6 games, even if not all of them were good. It did feel great to make that many games and get them out there. I learned a lot, tried some new things, and had fun. That was the primary goal of that challenge. I would have loved to have actually made 12 full games.
This year, I want to do that again. But I am going to do it differently. Instead of trying to make 12 games of different genres and play styles, I am going to focus on only one play style, top-down action adventure games. These will be 12 Zelda like games. They certainly won’t all be swordplay and action, but they will all follow the same constraints.
The purpose of this particular challenge is to get me back up and running as a game developer and actually build up a set of classes, tools and libraries that will help me start work on Shattered Star: Prelude and Shattered Star. I really feel good about those games and feel that they would do well in the current indie game climate.
In addition to this goal of creating 12 games this coming year, I will be running a Patreon campaign to support the effort. As a perk to supporting this effort on Patreon, you will get the games earlier than the public, you will get to see the development process in action, and depending on your backing level, you may get to contribute creatively in some fashion.
Once a game is done, it will also be published to our itch.io store and posted for sale. I don’t plan on using any other store front at the moment, but I do want them all to be available for purchase. This will provide another avenue for people to support this effort to make 12 games this year.
In addition to this, I really want to do another conference. With the sad news that Super! Bitcon won’t be happening this year, we will instead like to shoot for the XPO conference that happens in September. That way, I will have more games to show off and will be able to have a greater impact on the success of this challenge. If I can have 9 games ready to go for that event, then I would be exciting.
I will also continue work on the Simple Site Builder and add some additional features for the free version as well as make some premium features. I would like it to be a tool available to as many game developers as possible. I think it could be very helpful for many people.
That is what I want to do this year. I want to do better this year than any year before it. I know I can do this. So here’s to a great 2018.
Goals and Deadlines
New Year, OneGameAMonth, OneGameAMonth2018, resolutions
2014 was a fun year for us. We decided that we would try to make one game a month. While we did not succeed in that goal, we did manage to make more games this year than we have in years past. They weren’t the biggest games or the best, but there were complete games. It felt good to have that on our plate.
Along with that, we attempted a Kickstarter for Demon’s Hex. Unfortunately, we could not get the attention and support we had hoped for. So we decided to put it on the back burner for the time being and focus on something else.
So that is where we find ourselves at the start of 2015. We have decided that our goal is to create an adventure game in the vein of Legend of Zelda, Alundra and Illusion of Gaia.
We plan on showing off the concept at Super! BitCon and subsequent events. We also want to hold a crowdfunding campaign for this one but we want to make sure that the game and campaign are as impressive as possible.
We are still planning on making a few smaller games along the way too. This year, we plan to take some time to actually participate in one or more Ludum Dare. We have seen some pretty cool games from other developers sprout from those events and want to take some time to challenge ourselves with them.
Last year we learned a great deal about HaxeFlixel. We even got to make some modest contributions to the HaxeFlixel API. We hope that this year we can do more to help build the library we know and love. We want to contribute more to the the community.
We also got familiar with Tiled Map Editor and had quite a bit of practice incorporating levels created with it in our games. This tool will be a huge help in bringing our next games to life.
This year we have plans to incorporate a new tool into our pipeline. Spriter is an animation tool for creating 2D sprites and animations for games. We backed the project when it was just a Kickstarter campaign. We love how powerful it can be for creating all kinds of games. Our next project will give us a chance to actually work with it and figure out how to use it to make the coolest characters we can.
We can’t wait to show you what we plan on doing this year and we plan on updating the site on a more regular basis. We even will get Willis to make some contributions from time to time. He is a difficult person to get online, but it will happen.
So keep following us for some great news and updates.
Goals and Deadlines, Updates and Status
Years come and go. Game ideas come and go. But one thing is for certain, there is no time like the present.
This past year brought with it a lot of challenges and a lot of surprises. We entered the year 2013 with the idea that this would be the year that we completed Demon’s Hex and began looking forward to developing new games. We had hoped to take advantage of the One Game A Month Challenge to help spur that forward.
Sadly, that didn’t happen.
However, it is not all bad news. We entered 2013 with Demon’s Hex as merely a concept with visuals. It had no gameplay at all. But with some great motivation from local game developers, we were able to bring Demon’s Hex to a fairly playable state. You can actually play battles in the game and it is pretty fun. While the full game proper is not at all near complete, this makes a major milestone for us as developers.
With that success under our belt, we look forward to taking on the challenge of making Demon’s Hex fully playable. Everything will be done.
We also have a number of other games we want to start making. This year, we really want to achieve that One Game A Month challenge. It is a noble goal and one that we could easily do. We just need to sit down and do it. Just one weekend a month would get that done. Just some private game jams to get them done and out. They don’t have to be flashy or big, just done. That is all that matters. Completing the game.
That seems to be the gist of our New Year’s resolutions. We just want to complete some games.
With our technology pipeline pretty solidified this past year, that will make it far easier to complete. Now that I have my bearings inside HaxeFlixel, I can easily complete this challenge with the help of Willis. Together we can do it.
I can’t make any promises on what types of games we will create along side Demon’s Hex. I can just promise that we will try to do something different each time. While it would be easy to fall back on the same mechanics and genre’s it wouldn’t expand our minds nor foster creativity.
We were glad to make the strides we made in 2013 and look forward to making further strides in 2014. We hope that 2014 is the year that we make a name for ourselves.
With that, we wish you a happy new year.
Goals and Deadlines
Demon's Hex, OneGameAMonth, resolutions
Here at Divine Knight gaming, we want to bring quality gaming to everyone. This year we are committed to that cause. We have decided to release some resolutions for the coming year.
We resolve to complete and release two games this year.
You have already seen a teaser for one of our games. The other we have not released any information.
Over the course of the next year, we will be releasing more information on both of these games. You can expect to see more teasers for the teased game in the coming weeks and some teasers and information for our other game about the middle of the year.
We are committed to our cause and will work extra hard to make both games at the quality you can come to expect from us in the future.
Please keep tuned in.
Oh and expect a redesign of our current site theme. It needs a bit of a refresh.
Goals and Deadlines, Philosophy
deadlines, goals, resolutions