2014 was a fun year for us. We decided that we would try to make one game a month. While we did not succeed in that goal, we did manage to make more games this year than we have in years past. They weren’t the biggest games or the best, but there were complete games. It felt good to have that on our plate.
Along with that, we attempted a Kickstarter for Demon’s Hex. Unfortunately, we could not get the attention and support we had hoped for. So we decided to put it on the back burner for the time being and focus on something else.
So that is where we find ourselves at the start of 2015. We have decided that our goal is to create an adventure game in the vein of Legend of Zelda, Alundra and Illusion of Gaia.
We plan on showing off the concept at Super! BitCon and subsequent events. We also want to hold a crowdfunding campaign for this one but we want to make sure that the game and campaign are as impressive as possible.
We are still planning on making a few smaller games along the way too. This year, we plan to take some time to actually participate in one or more Ludum Dare. We have seen some pretty cool games from other developers sprout from those events and want to take some time to challenge ourselves with them.
Last year we learned a great deal about HaxeFlixel. We even got to make some modest contributions to the HaxeFlixel API. We hope that this year we can do more to help build the library we know and love. We want to contribute more to the the community.
We also got familiar with Tiled Map Editor and had quite a bit of practice incorporating levels created with it in our games. This tool will be a huge help in bringing our next games to life.
This year we have plans to incorporate a new tool into our pipeline. Spriter is an animation tool for creating 2D sprites and animations for games. We backed the project when it was just a Kickstarter campaign. We love how powerful it can be for creating all kinds of games. Our next project will give us a chance to actually work with it and figure out how to use it to make the coolest characters we can.
We can’t wait to show you what we plan on doing this year and we plan on updating the site on a more regular basis. We even will get Willis to make some contributions from time to time. He is a difficult person to get online, but it will happen.
So keep following us for some great news and updates.
Goals and Deadlines, Updates and Status
Years come and go. Game ideas come and go. But one thing is for certain, there is no time like the present.
This past year brought with it a lot of challenges and a lot of surprises. We entered the year 2013 with the idea that this would be the year that we completed Demon’s Hex and began looking forward to developing new games. We had hoped to take advantage of the One Game A Month Challenge to help spur that forward.
Sadly, that didn’t happen.
However, it is not all bad news. We entered 2013 with Demon’s Hex as merely a concept with visuals. It had no gameplay at all. But with some great motivation from local game developers, we were able to bring Demon’s Hex to a fairly playable state. You can actually play battles in the game and it is pretty fun. While the full game proper is not at all near complete, this makes a major milestone for us as developers.
With that success under our belt, we look forward to taking on the challenge of making Demon’s Hex fully playable. Everything will be done.
We also have a number of other games we want to start making. This year, we really want to achieve that One Game A Month challenge. It is a noble goal and one that we could easily do. We just need to sit down and do it. Just one weekend a month would get that done. Just some private game jams to get them done and out. They don’t have to be flashy or big, just done. That is all that matters. Completing the game.
That seems to be the gist of our New Year’s resolutions. We just want to complete some games.
With our technology pipeline pretty solidified this past year, that will make it far easier to complete. Now that I have my bearings inside HaxeFlixel, I can easily complete this challenge with the help of Willis. Together we can do it.
I can’t make any promises on what types of games we will create along side Demon’s Hex. I can just promise that we will try to do something different each time. While it would be easy to fall back on the same mechanics and genre’s it wouldn’t expand our minds nor foster creativity.
We were glad to make the strides we made in 2013 and look forward to making further strides in 2014. We hope that 2014 is the year that we make a name for ourselves.
With that, we wish you a happy new year.
Goals and Deadlines
Demon's Hex, OneGameAMonth, resolutions
Here at Divine Knight gaming, we want to bring quality gaming to everyone. This year we are committed to that cause. We have decided to release some resolutions for the coming year.
We resolve to complete and release two games this year.
You have already seen a teaser for one of our games. The other we have not released any information.
Over the course of the next year, we will be releasing more information on both of these games. You can expect to see more teasers for the teased game in the coming weeks and some teasers and information for our other game about the middle of the year.
We are committed to our cause and will work extra hard to make both games at the quality you can come to expect from us in the future.
Please keep tuned in.
Oh and expect a redesign of our current site theme. It needs a bit of a refresh.
Goals and Deadlines, Philosophy
deadlines, goals, resolutions