Tag Archives: Demon’s Hex

Rebuilding Demon’s Hex In Haxe And Achieving Goals

The new year brought with it a change in technology. We had been working on building our games for Flash using Actionscript 3 and Flixel. That is a very powerful pair of techologies to work with, if you want to target the web almost exclusively. However, our goals are to eventually target desktop environments as [...]

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Tiling Sprites With Flixel To Make A Map

So this week I have been working on something a little more closely related to Demon’s Hex. I want to get this done soon and feel that I needed to start working on some of the issues inherent in the original build posted on its page. For 1, the game map is a static image [...]

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Slow And Steady: Game Development Plodding Along

Game development is plodding along. Certainly, not a fast as I would like it to be. I have been trying to work in as many hours as possible into the game as I can (I hate to make excuses) but between my full time job and my family, some things just have to take a [...]

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