So, we are still around. We may not have updated in a while, but that doesn’t mean we have stopped working.
After the failure of the Demon’s Hex Kickstarter, we took some time to do some soul searching. We decided that we were going to put an indefinite hold on Demon’s Hex and work on something else.
We are going to be working on something a little more action oriented for our next game. Willis and I both have a lot of fond memories of action adventure games from our youth. Some of our favorites are the Legend of Zelda, Alundra, Illusion of Gaia and Secret of Evermore.
So we are working on our own action adventure game. We don’t have anything to show just yet as we are currently in our design phase, but our hope is to have something to show by the end of January and a playable demo by March.
We also hope to make this game available on the Ouya, PC, Mac, Linux and other consoles as funding and fate permits. We want it to be fully playable with a variety of controllers on a variety of platforms. Of course, we will have keyboard controls for those playing on PCs if that is their choice.
We want you guys to keep watching this space. Over the course of the next few months, I am going to be posting updates on our progress. We want to build up interest in this project, something that we were not able to garner with Demon’s Hex.
Our main goal is to be able to have this game demoed at Super! BitCon at the end of March. We want to have people playing the game at that point. We feel that by then, we should have something that people will enjoy and can then start looking for funding.
The new year brought with it a change in technology. We had been working on building our games for Flash using Actionscript 3 and Flixel. That is a very powerful pair of techologies to work with, if you want to target the web almost exclusively. However, our goals are to eventually target desktop environments as well as mobile phones. While it is possible to work with Actionscript to target those environments, it would require us to use something like Adobe Air. However, that technology is not particularly liked nor does it have continued support for Linux. So we needed a change.
Lucky for us, some awesome game developers ported Flixel to a very Actionscript like language called Haxe. HaxeFlixel has made it possible for us to fairly easily port our existing code, which honestly wasn’t a whole lot, and get ready to target all the technologies that Haxe targets.
By using HaxeFlixel, we will be able to create the types of games we want to make and bring those games to the web, desktops and mobile devicess.
This brings me to� our goals. Development has been slow, very slow, too slow. This is primarily because I work full time and have a family so the time I get to work on the game is not a lot. With all that in mind, Willis and I got together to lay out some realistic prospects for what I can do. I have broken out my tasks into monthly goals and plan on working them. Here they are for you:
- Finalize the Haxe Project for Demon’s Hex
- Set up the Title Screen
- Set up the initial Map Screen
- Get the Tokens Figured Out
- Get the Inventory Screen Working
- Get Battles Working
- Create the AI
- Create Story Elements and Progression
I have completed February’s goals and look forward to tackling March’s. I already have some great ideas on how to tackle some of the problems I had been facing previously when it comes to the tokens. A lot of that will be done outside of Haxe, though, as I will be creating some game tools for us to use.
As for Willis, his portion of Demon’s Hex is mostly completed and at this point he is working on things for it on an as needed basis. So he will be working on expanding his craft and learning to better utilize some tools that we plan to use on our next game. A lot of this is animation. I look forward to seeing what he does in that regard and plan to show them off when I can.
Here at Divine Knight gaming, we want to bring quality gaming to everyone. This year we are committed to that cause. We have decided to release some resolutions for the coming year.
We resolve to complete and release two games this year.
You have already seen a teaser for one of our games. The other we have not released any information.
Over the course of the next year, we will be releasing more information on both of these games. You can expect to see more teasers for the teased game in the coming weeks and some teasers and information for our other game about the middle of the year.
We are committed to our cause and will work extra hard to make both games at the quality you can come to expect from us in the future.
Please keep tuned in.
Oh and expect a redesign of our current site theme. It needs a bit of a refresh.