Category Archives: Philosophy

For articles that discuss our philosophies behind game development

Here Come the Bottom Feeders

  Earlier this week, Tom Buscaglia wrote up an article warning indie game developers away from bad deals with publishers. In this warning he states the following: HERE COME THE BOTTOM FEEDERS In this article he talks about the recent success of indie developers such as Notch, the creator of the popular Minecraft game. He [...]

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Copying Mechanics is Not Theft, Nor is it Infringement

I recently wrote this article on Gamasutra in response to a pair of articles which talked about the practice of copying game mechanics. The discussion has been interesting. So here it is for my own records. I had never heard of Vlambeer or Gamenauts before yesterday. I had never heard of Radical Fishing or Ninja [...]

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Gah!

As you may have gathered from our philosophy here that I am a Linux user. Specifically I run Ubuntu. Usually it is a pretty nice running OS and I rarely have any issues with it. That is not the case recently. Back in April, Ubuntu released version 11.04 and it has been nothing but frustration. [...]

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The Sky Is Falling!

Every time the entertainment market shifts into new directions, the controlling powers scream about the death of their industry. Each time, they end up as nothing more than a Chicken Little. You all know the story. A little chicken is sitting under an oak tree and an acorn falls and hits him on the head. [...]

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Indie Developer’s Response to the PCGA (Updated)

Recently, the PC Gaming Alliance’s (PCGA) new president, Matt Ployhar, held an interview with Gamasutra. While over all the interview was pretty good, it was riddled with fluff and non answers. Granted, Gamasutra interviewer, Kris Graft, didn’t ask some of the tough questions I would have asked, he did ask some that I felt deserved [...]

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New Year Resolutions

Here at Divine Knight gaming, we want to bring quality gaming to everyone. This year we are committed to that cause. We have decided to release some resolutions for the coming year. We resolve to complete and release two games this year. You have already seen a teaser for one of our games. The other [...]

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Story, the 5 W’s and the H

In mid September, Ninja Theory said that story is the most important aspect of game design. This caused quite the stir in the comments that I was unable to participate in. So, I shall post my thoughts here. First I will say that I don’t completely agree with Ninja Theory. I don’t think that story [...]

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Why Should You Support the ECA’s Supreme Court Petition?

Recently, the Supreme Court of the United States took up a case from California. This Case involves a law that was passed in 2005 that would regulate the sale of violent video games to minors. The video game industry, represented by the ESA, has challenged this law in federal court. Twice it has been ruled [...]

Posted in Philosophy, Politics and Law | Tagged as: , , ,

Flash, A Gateway to Cross Platform Development

After careful consideration of a number of options for cross platform game development, We at Divine Knight Gaming have decided to go with Flash. I mentioned this in my last article about game development for Linux, but I didn’t really delve much further into it. So here I will be explaining exactly what went into [...]

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Why Do We Hate the Penguin?

After my review of game development on the PC, I came to realize that there is very little if any support for Linux as a viable platform from the creators of game engines for the PC. Even those that advertise that they are cross platform engines only go so far as to be cross platform [...]

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