Making Games While Experimenting With Flixel

First of all, I am sorry for the lack of updates. I have been busy with a variety of things that have held me up. I wanted to be way farther along with Demon’s Hex than I am right now. That is really frustrating to me and I know to those of you who want to see the game made. Part of my frustration is with the limited knowledge of the Flixel engine i am coming into this with.

For a little background, I graduated with a degree in game design. I have not really been putting that into use the way I should have been. Since graduating, I have been working in web development as an employee of government contractors. Not really the best use of my talents. So I have been working in my spare time whenever I could. But it never seems to be enough.

So in order to help me learn Flixel better and do a better job programming Demon’s Hex and get it to be th best game I can get it to be. The game you deserve. So I am working on a number of smaller games to help me familiarize myself with Flixel and the Flixel Power Tools created by PhotonStorm.

You can play the game, Dragon Punch. Nothing special. A simple Duck Hunt style game starring dragons.

Dragon Punch

So this is what I am working on right now. After a few of these types of games, I will most likely feel much better about my game programming skills that I will make some heavy progress on Demon’s Hex.

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