Tag Archive for Flixel

Linux+Eclipse+AXDT+Flixel

Flixel Flash Engine

This past week, I came across the Flixel engine for Flash game development. I have been looking for something to kelp me speed up development on our game and this looked to be the most promising of the engines I had found.

However, according to the download page, they did not have a IDE based solution to getting Flixel to work in my set up of Ubuntu Linux, Eclipse Helios and AXDT. So I decided to take a stab at getting it up and running myself.

The solution turned out to be easier than I thought it would be, but I need to start from the beginning.

First I am running Ubuntu 11.04 64bit. This version of Linux only has Eclipse 3.5 Galileo in its repositories. So I had to download 3.6 myself. Now when you download Eclipse 3.6, (as of this article, Eclipse is on 3.7. I have not tested this with 3.7 so take caution if you go that route. 3.6 should still be available.) make sure you do not get the Classic version because it doesn’t have the Eclipse Marketplace. Without that, you can’t get AXDT.

Once you download and install Eclipse, follow the installation instructions on the AXDT website to install it. Very simple.

You can actually start programming flash games now. However, we aren’t done yet. Read more