Monthly Archives: November 2012

DRM Is Evil. Game Maker Has Horrible DRM. Game Maker Is Evil.

I will never understand why companies continue to insist on using DRM. It makes absolutely no sense to punch your paying customers in the gut, call them pirates and tell them to stop stealing your stuff. These are your paying customers. They paid you. Why would you insist on treating them like thieves? DRM is [...]

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Play Testing: It Just Might Be Important

Over the weekend, I released the oh-so-clever and distracting game Dragon Fire. The game probably took me a total of 12 hours to program thanks to the awesome suite of tools in the Flixel game engine and the Flixel Power Tools. (I seriously cannot stress how awesome these are). However, even when programming something as [...]

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A Udactious Look At Python For Gaming

In my efforts to get game programming further under way, I have been busy going back to school so to speak. I have been in web development for so long, I have all but lost my touch in adapting to new programming styles and projects. Since most of what I have done over the last [...]

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Experiment Number 2: A Single Screen Shooter

Continuing with my experiments in Flixel and the Flixel Power Tools, I have put together Dragon Fire. It is simple shooter game. You play as a dragon protecting your nest from invading monsters. Don’t read too much into it. The game was just to help me play with a few more features of the Flixel [...]

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Making Games While Experimenting With Flixel

First of all, I am sorry for the lack of updates. I have been busy with a variety of things that have held me up. I wanted to be way farther along with Demon’s Hex than I am right now. That is really frustrating to me and I know to those of you who want [...]

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