<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Divine Knight Gaming</title>
	<atom:link href="http://divineknightgaming.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://divineknightgaming.com</link>
	<description>Linux, Mac, PC and Web Game Developer</description>
	<lastBuildDate>Tue, 15 May 2012 03:23:09 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Ah&#8230;Memories: A &#8216;Promotional&#8217; Video For A College Project</title>
		<link>http://divineknightgaming.com/?p=153</link>
		<comments>http://divineknightgaming.com/?p=153#comments</comments>
		<pubDate>Sat, 31 Mar 2012 14:33:57 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Memories]]></category>
		<category><![CDATA[Collins College]]></category>
		<category><![CDATA[Last War of Hope]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=153</guid>
		<description><![CDATA[Back in college, our final project was a game. We had to do a lot of stuff along with just making a game and this video was one of those. It is sort of a making of video. The game is called Last War of Hope and was meant to be kind of a Risk [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=153</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://divineknightgaming.com/wp-content/uploads/2012/03/intro.mp3" length="1082949" type="audio/mpeg" />
<enclosure url="http://divineknightgaming.com/wp-content/uploads/2012/03/Prelude.mp3" length="5684255" type="audio/mpeg" />
		</item>
		<item>
		<title>Deadlines, Goals and Kicks In The Pants</title>
		<link>http://divineknightgaming.com/?p=146</link>
		<comments>http://divineknightgaming.com/?p=146#comments</comments>
		<pubDate>Wed, 15 Feb 2012 01:46:38 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Goals and Deadlines]]></category>
		<category><![CDATA[Indiecade]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=146</guid>
		<description><![CDATA[Something missing from our game development project so far has been a strict deadline for completion. That is one of the downfalls of many a game project. If you don&#8217;t have a strong goal or deadline that you hold yourself to, you will make every excuse to push completion out into the ether. So recently, [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=146</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Well, I Feel Stupid</title>
		<link>http://divineknightgaming.com/?p=142</link>
		<comments>http://divineknightgaming.com/?p=142#comments</comments>
		<pubDate>Thu, 22 Dec 2011 03:06:39 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Updates and Status]]></category>
		<category><![CDATA[Binary Frustrations]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=142</guid>
		<description><![CDATA[So for the last few weeks/months, I had been struggling with something core to our game design. It hasn&#8217;t really help me up on development but it had been nagging in the back of my mind the whole time. One of the core tenants of our game requires six values to be in an on [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=142</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress!</title>
		<link>http://divineknightgaming.com/?p=139</link>
		<comments>http://divineknightgaming.com/?p=139#comments</comments>
		<pubDate>Wed, 07 Dec 2011 03:59:01 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Updates and Status]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=139</guid>
		<description><![CDATA[So I have made some significant progress with the game. I had been working on a back end utility for adding tokens and controlling their stats for use in the game. This is now working and is ready to be tied into the game. I am getting more excited about this game the more I [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=139</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Is Our Logo Censored?</title>
		<link>http://divineknightgaming.com/?p=136</link>
		<comments>http://divineknightgaming.com/?p=136#comments</comments>
		<pubDate>Wed, 30 Nov 2011 01:40:45 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Politics and Law]]></category>
		<category><![CDATA[PROTECT-IP]]></category>
		<category><![CDATA[SOPA]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=136</guid>
		<description><![CDATA[You may have noticed that our logo is censored with a link pointing to American Censorship. There is an interesting story about it. What is happening is the US government at the behest of a number of media companies such as the RIAA, MPAA and the ESA are working to pass some of the worst [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=136</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back End Programing</title>
		<link>http://divineknightgaming.com/?p=131</link>
		<comments>http://divineknightgaming.com/?p=131#comments</comments>
		<pubDate>Wed, 21 Sep 2011 01:00:47 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Updates and Status]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=131</guid>
		<description><![CDATA[I have been working on the actual Flash portions of the game for a while and needed a break. Since I didn&#8217;t want to stop development on the game, I am working on the PHP back end for the game. Since the game will require information stored in a database on the server, I figured [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=131</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here Come the Bottom Feeders</title>
		<link>http://divineknightgaming.com/?p=128</link>
		<comments>http://divineknightgaming.com/?p=128#comments</comments>
		<pubDate>Thu, 15 Sep 2011 02:55:25 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Tom Buscaglia]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=128</guid>
		<description><![CDATA[&#160; Earlier this week, Tom Buscaglia wrote up an article warning indie game developers away from bad deals with publishers. In this warning he states the following: HERE COME THE BOTTOM FEEDERS In this article he talks about the recent success of indie developers such as Notch, the creator of the popular Minecraft game. He [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=128</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Copying Mechanics is Not Theft, Nor is it Infringement</title>
		<link>http://divineknightgaming.com/?p=126</link>
		<comments>http://divineknightgaming.com/?p=126#comments</comments>
		<pubDate>Wed, 17 Aug 2011 21:23:57 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Gamenauts]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[Vlambeer]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=126</guid>
		<description><![CDATA[I recently wrote this article on Gamasutra in response to a pair of articles which talked about the practice of copying game mechanics. The discussion has been interesting. So here it is for my own records. I had never heard of Vlambeer or Gamenauts before yesterday. I had never heard of Radical Fishing or Ninja [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=126</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Linux+Eclipse+AXDT+Flixel</title>
		<link>http://divineknightgaming.com/?p=121</link>
		<comments>http://divineknightgaming.com/?p=121#comments</comments>
		<pubDate>Thu, 30 Jun 2011 23:31:01 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[AXDT]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=121</guid>
		<description><![CDATA[This past week, I came across the Flixel engine for Flash game development. I have been looking for something to kelp me speed up development on our game and this looked to be the most promising of the engines I had found. However, according to the download page, they did not have a IDE based [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=121</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dialog Box and Button Tutorial</title>
		<link>http://divineknightgaming.com/?p=117</link>
		<comments>http://divineknightgaming.com/?p=117#comments</comments>
		<pubDate>Tue, 07 Jun 2011 16:22:20 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Button]]></category>
		<category><![CDATA[Dialog Box]]></category>
		<category><![CDATA[Scrolling Text]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=117</guid>
		<description><![CDATA[Over the weekend I was working on a dialog box for our game. This box would add the ability to show some text that can scroll and have a button to close. Something simple that we need for just about any game. Unfortunately, I found that Actionscript 3 does not have any built in functionality [...]]]></description>
		<wfw:commentRss>http://divineknightgaming.com/?feed=rss2&#038;p=117</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

