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	<description>Linux, Mac, PC and Web Game Developer</description>
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		<title>What&#8217;s All This About Let&#8217;s Play Videos?</title>
		<link>http://divineknightgaming.com/?p=292</link>
		<comments>http://divineknightgaming.com/?p=292#comments</comments>
		<pubDate>Thu, 16 May 2013 19:07:04 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Politics and Law]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Let's Play]]></category>

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		<description><![CDATA[Earlier today, the news started circulating that Nintendo plans on monetizing videos that feature its video games. Not all videos mind you, just videos of certain unspecified lengths. Here is Nintendo&#8217;s statement to the website Go Nintendo: As part of our on-going push to ensure Nintendo content is shared across social media channels in an [...]]]></description>
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		<title>Demon&#8217;s Hex Shown On Public Television</title>
		<link>http://divineknightgaming.com/?p=290</link>
		<comments>http://divineknightgaming.com/?p=290#comments</comments>
		<pubDate>Wed, 24 Apr 2013 00:44:19 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Updates and Status]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[OETA]]></category>

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		<description><![CDATA[Last week, I had the opportunity to interview with Cathy Tatum of Oklahoma&#8217;s Public Television. It was part of a feature they were doing on game development in Oklahoma. The industry is a small but growing one here and I am glad to be a part of it. While I wasn&#8217;t featured as much as [...]]]></description>
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		<title>Rebuilding Demon&#8217;s Hex In Haxe And Achieving Goals</title>
		<link>http://divineknightgaming.com/?p=284</link>
		<comments>http://divineknightgaming.com/?p=284#comments</comments>
		<pubDate>Sun, 03 Mar 2013 00:13:56 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Goals and Deadlines]]></category>
		<category><![CDATA[Demon's Hex]]></category>
		<category><![CDATA[goals]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=284</guid>
		<description><![CDATA[The new year brought with it a change in technology. We had been working on building our games for Flash using Actionscript 3 and Flixel. That is a very powerful pair of techologies to work with, if you want to target the web almost exclusively. However, our goals are to eventually target desktop environments as [...]]]></description>
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		<title>2013 Resolution: Create One Game A Month For Twelve Months</title>
		<link>http://divineknightgaming.com/?p=278</link>
		<comments>http://divineknightgaming.com/?p=278#comments</comments>
		<pubDate>Thu, 03 Jan 2013 05:12:43 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Goals and Deadlines]]></category>
		<category><![CDATA[OneGameAMonth]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=278</guid>
		<description><![CDATA[I don&#8217;t know if any of you guys have heard about the latest craze hitting the indie game dev community. It is this idea of creating one game a month for 12 months. That is, by the end of the year, anyone participating should have 12 games done. It all started with a blog post [...]]]></description>
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		<title>Tiling Sprites With Flixel To Make A Map</title>
		<link>http://divineknightgaming.com/?p=268</link>
		<comments>http://divineknightgaming.com/?p=268#comments</comments>
		<pubDate>Sat, 01 Dec 2012 23:41:05 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Demon's Hex]]></category>

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		<description><![CDATA[So this week I have been working on something a little more closely related to Demon&#8217;s Hex. I want to get this done soon and feel that I needed to start working on some of the issues inherent in the original build posted on its page. For 1, the game map is a static image [...]]]></description>
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		<title>DRM Is Evil. Game Maker Has Horrible DRM. Game Maker Is Evil.</title>
		<link>http://divineknightgaming.com/?p=266</link>
		<comments>http://divineknightgaming.com/?p=266#comments</comments>
		<pubDate>Thu, 29 Nov 2012 02:07:07 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Game Maker]]></category>
		<category><![CDATA[Piracy]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=266</guid>
		<description><![CDATA[I will never understand why companies continue to insist on using DRM. It makes absolutely no sense to punch your paying customers in the gut, call them pirates and tell them to stop stealing your stuff. These are your paying customers. They paid you. Why would you insist on treating them like thieves? DRM is [...]]]></description>
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		<title>Play Testing: It Just Might Be Important</title>
		<link>http://divineknightgaming.com/?p=263</link>
		<comments>http://divineknightgaming.com/?p=263#comments</comments>
		<pubDate>Tue, 27 Nov 2012 00:30:05 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Play Testing]]></category>

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		<description><![CDATA[Over the weekend, I released the oh-so-clever and distracting game Dragon Fire. The game probably took me a total of 12 hours to program thanks to the awesome suite of tools in the Flixel game engine and the Flixel Power Tools. (I seriously cannot stress how awesome these are). However, even when programming something as [...]]]></description>
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		<title>A Udactious Look At Python For Gaming</title>
		<link>http://divineknightgaming.com/?p=194</link>
		<comments>http://divineknightgaming.com/?p=194#comments</comments>
		<pubDate>Sat, 24 Nov 2012 00:16:49 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Panda3d]]></category>
		<category><![CDATA[Pygame]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Udacity]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=194</guid>
		<description><![CDATA[In my efforts to get game programming further under way, I have been busy going back to school so to speak. I have been in web development for so long, I have all but lost my touch in adapting to new programming styles and projects. Since most of what I have done over the last [...]]]></description>
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		<title>Experiment Number 2: A Single Screen Shooter</title>
		<link>http://divineknightgaming.com/?p=191</link>
		<comments>http://divineknightgaming.com/?p=191#comments</comments>
		<pubDate>Fri, 23 Nov 2012 23:07:16 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Dragon Fire]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=191</guid>
		<description><![CDATA[Continuing with my experiments in Flixel and the Flixel Power Tools, I have put together Dragon Fire. It is simple shooter game. You play as a dragon protecting your nest from invading monsters. Don&#8217;t read too much into it. The game was just to help me play with a few more features of the Flixel [...]]]></description>
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		<title>Making Games While Experimenting With Flixel</title>
		<link>http://divineknightgaming.com/?p=187</link>
		<comments>http://divineknightgaming.com/?p=187#comments</comments>
		<pubDate>Thu, 15 Nov 2012 03:37:53 +0000</pubDate>
		<dc:creator>E. Zachary Knight</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Dragon Punch]]></category>

		<guid isPermaLink="false">http://divineknightgaming.com/?p=187</guid>
		<description><![CDATA[First of all, I am sorry for the lack of updates. I have been busy with a variety of things that have held me up. I wanted to be way farther along with Demon&#8217;s Hex than I am right now. That is really frustrating to me and I know to those of you who want [...]]]></description>
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