Category Archives: Goals and Deadlines

Rebuilding Demon’s Hex In Haxe And Achieving Goals

The new year brought with it a change in technology. We had been working on building our games for Flash using Actionscript 3 and Flixel. That is a very powerful pair of techologies to work with, if you want to target the web almost exclusively. However, our goals are to eventually target desktop environments as [...]

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2013 Resolution: Create One Game A Month For Twelve Months

I don’t know if any of you guys have heard about the latest craze hitting the indie game dev community. It is this idea of creating one game a month for 12 months. That is, by the end of the year, anyone participating should have 12 games done. It all started with a blog post [...]

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Deadlines, Goals and Kicks In The Pants

Something missing from our game development project so far has been a strict deadline for completion. That is one of the downfalls of many a game project. If you don’t have a strong goal or deadline that you hold yourself to, you will make every excuse to push completion out into the ether. So recently, [...]

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Business Planning and Other Affairs

This past Saturday, we attended the second half of a small business workshop focused on developing a good business plan. While this is all bureaucratic in nature, we felt it is a necessary step in getting our games going. We found a few things, we felt were really important: It requires us to figure out [...]

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New Year Resolutions

Here at Divine Knight gaming, we want to bring quality gaming to everyone. This year we are committed to that cause. We have decided to release some resolutions for the coming year. We resolve to complete and release two games this year. You have already seen a teaser for one of our games. The other [...]

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